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(+1)

Really cool idea, the mechanics were really easy to pick up and it has some good replay-ability from learning. Here are somethings to improve on:
1) The isometric view of the camera messes with the depth perception of the player, which makes them miss the "hook", this game really needs to be top down to fix this issue.
2) The hook mechanic, once you get a hang of it is very satisfying, hence its startling to see the button being taken away when the tank gets purple buff. Design wise you are punishing the player for doing exactly what you told them to do in the first round.
3) Since the hook mechanic is more rewarding, we might not even use the shoot mechanic at all.

(1 edit)

Thanks, for the feedback. I want to mentioned that we also has a screen clearing bomb mechanic which use the "color buff" as a resource. I believe this give more strategy/ option to the gameplay. I feels like i didnt communicate this very well. Also we didnt have time to properly implement a tutorial. Kinda regret it because imo it s a core part of the game lol

PS. Spacebar to bomb